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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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x11
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crash_handler_x11.cpp
Age
Commit message (
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Author
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-01-10
Fix warning in Linux crash handler on 32-bit
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-05-23
Check project settings live before lookup in crash handler
Ibrahn Sahir
2019-04-04
Small fixes to static analyzer bugs
qarmin
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-24
Fixed hang when segfaulting after OS object destroyed (OSX and X11)
Ibrahn Sahir
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-02
Add a new notification to detect crashes on native scripts
Marcelo Fernandez
2018-03-01
Fix server build on FreeBSD
Fabio Alessandrelli
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-04
Implemented physics plug
AndreaCatania
2017-09-19
Fix crash handler not including stdlib.h
Marcelo Fernandez
2017-09-18
Prevent running the crash_handler when a debugger is present on windows
Marcelo Fernandez
2017-09-13
Added a crash handler to dump the backtrace on Windows, Linux and OS X
Marcelo Fernandez