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path: root/platform/windows/tcp_server_winsock.cpp
AgeCommit message (Expand)Author
2017-08-14Use const reference where favorableWilson E. Alvarez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-23Remove set_ip_type from network classes (no longer needed)Fabio Alessandrelli
2017-01-23Implement TCP Server bind addressFabio Alessandrelli
2017-01-02Merge pull request #7271 from Faless/ipv6_cleanupRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-09Migrate int.IP_TYPE_ constants to IP.TYPE_Fabio Alessandrelli
2016-12-09Move V6ONLY flag selection inside helpersFabio Alessandrelli
2016-12-09Use an instance variable for ip_type in raw socketsFabio Alessandrelli
2016-10-30TCP/UDP Listen sockets can now be set to IPv6 onlyFabio Alessandrelli
2016-10-30Fix windows debugger connection problems.Fabio Alessandrelli
2016-10-26Pass correct address size (ipv4,ipv6) to socket connect, bind, sendtoFabio Alessandrelli
2016-10-20added windows support for ipv6, cleaned up unix codeAriel Manzur
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-10-13REUSE_ADDR under windows platformsanikoyes
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-05-31Return an error code when address/port already in useTheo Hallenius
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky