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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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windows
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tcp_server_winsock.cpp
Age
Commit message (
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Author
2017-12-15
Move windows networking class to drivers/windows/
Fabio Alessandrelli
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-14
Use const reference where favorable
Wilson E. Alvarez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-23
Remove set_ip_type from network classes (no longer needed)
Fabio Alessandrelli
2017-01-23
Implement TCP Server bind address
Fabio Alessandrelli
2017-01-02
Merge pull request #7271 from Faless/ipv6_cleanup
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-09
Migrate int.IP_TYPE_ constants to IP.TYPE_
Fabio Alessandrelli
2016-12-09
Move V6ONLY flag selection inside helpers
Fabio Alessandrelli
2016-12-09
Use an instance variable for ip_type in raw sockets
Fabio Alessandrelli
2016-10-30
TCP/UDP Listen sockets can now be set to IPv6 only
Fabio Alessandrelli
2016-10-30
Fix windows debugger connection problems.
Fabio Alessandrelli
2016-10-26
Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
Fabio Alessandrelli
2016-10-20
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-13
REUSE_ADDR under windows platform
sanikoyes
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-05-31
Return an error code when address/port already in use
Theo Hallenius
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky