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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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websocket
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register_types.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-13
[WebSocket] Fix debugger implementation.
Fabio Alessandrelli
2022-10-11
[WebSocket] Refactor websocket module.
Fabio Alessandrelli
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-07
[Websocket] Remove dummy JS server implemenation.
Fabio Alessandrelli
2022-05-04
Refactor module initialization
reduz
2022-03-28
Modules: Don't build editor-specific classes in templates
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-07-13
Implement the ability to disable classes
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-16
websocket: Fix crash at exit when not running the editor
Ignacio Etcheverry
2020-05-12
Add WebSocket debugger, use it for Javascript.
Fabio Alessandrelli
2020-05-12
Remove WebSocket defaults from project settings.
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-04
Remove libwebsocket. No longer used, yay!
Fabio Alessandrelli
2019-07-04
WebSocket module now uses wslay library.
Fabio Alessandrelli
2019-04-12
Move IDHandler JS module to platform from Websock
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-11-12
Convert WebSocket module to use PacketBuffer class
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-02-06
Relicense module to the wondeful Godot community!
Fabio Alessandrelli
2018-02-06
Add websocket module.
Fabio Alessandrelli