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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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websocket
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lws_client.cpp
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Author
2019-07-04
Remove libwebsocket. No longer used, yay!
Fabio Alessandrelli
2019-06-15
Allow setting websocket buffers sizes internally.
Fabio Alessandrelli
2019-05-01
Revert "Update libwebsockets to 3.1 (plus UWP patch)"
Fabio Alessandrelli
2019-03-06
Update libwebsockets to 3.1 (plus UWP patch)
Fabio Alessandrelli
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-11-12
Convert WebSocket module to use PacketBuffer class
Fabio Alessandrelli
2018-11-03
Fix access to freed mem in WS client after #23241
Fabio Alessandrelli
2018-10-23
Remove unneeded strncpy in lws_client.
Fabio Alessandrelli
2018-10-19
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-07
Fix LWSClient connect_to_host string termination.
Fabio Alessandrelli
2018-09-24
Implement WebSocket clean close detection.
Fabio Alessandrelli
2018-09-24
Implement WebSocket close notify.
Fabio Alessandrelli
2018-08-30
Allow WebSocket connect with no sub-protocols.
Fabio Alessandrelli
2018-08-06
Fix WebSocket crash due to non PDO init.
Fabio Alessandrelli
2018-06-07
Bump libwebsockets to version 3.0.0
Fabio Alessandrelli
2018-04-03
Websocket client SSL support
Fabio Alessandrelli
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-02-06
Relicense module to the wondeful Godot community!
Fabio Alessandrelli
2018-02-06
Add websocket module.
Fabio Alessandrelli