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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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godotsharp_dirs.cpp
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Mono: Fix include for Android support
Rémi Verschelde
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-18
C#: Fix uses of old Configuration names
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-29
Mono/C#: Add option to export assemblies outside of PCK
Ignacio Etcheverry
2019-11-15
Mono/C#: Initial exporter support for AOT compilation
Ignacio Etcheverry
2019-11-13
Mono/C#: WebAssembly support
Ignacio Etcheverry
2019-10-11
C#: Fix detection of outdated release Godot API assemblies
Ignacio Etcheverry
2019-07-05
Re-write mono module editor code in C#
Ignacio Etcheverry
2019-07-03
Mono: Android build and shared libraries fixes
Ignacio Etcheverry
2019-02-15
Mono: Fix export template build errors
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-03
Mono: Editor and export template dependencies and fixes
Ignacio Etcheverry
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-19
Add initial support for the XDG Base Directory spec
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-10-27
Mono: Use "UnnamedProject" if application/config/name is empty
Unknown
2017-10-17
Take self-contained mode into consideration
Ignacio Etcheverry
2017-10-03
Added mono module
Ignacio Etcheverry