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path: root/modules/mono/godotsharp_dirs.cpp
AgeCommit message (Expand)Author
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-18Mono: Fix include for Android supportRémi Verschelde
2020-03-31Mono/C#: Add iOS supportIgnacio Etcheverry
2020-03-18C#: Fix uses of old Configuration namesIgnacio Etcheverry
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-29Mono/C#: Add option to export assemblies outside of PCKIgnacio Etcheverry
2019-11-15Mono/C#: Initial exporter support for AOT compilationIgnacio Etcheverry
2019-11-13Mono/C#: WebAssembly supportIgnacio Etcheverry
2019-10-11C#: Fix detection of outdated release Godot API assembliesIgnacio Etcheverry
2019-07-05Re-write mono module editor code in C#Ignacio Etcheverry
2019-07-03Mono: Android build and shared libraries fixesIgnacio Etcheverry
2019-02-15Mono: Fix export template build errorsIgnacio Etcheverry
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-03Mono: Editor and export template dependencies and fixesIgnacio Etcheverry
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-19Add initial support for the XDG Base Directory specRémi Verschelde
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
2017-10-27Mono: Use "UnnamedProject" if application/config/name is emptyUnknown
2017-10-17Take self-contained mode into considerationIgnacio Etcheverry
2017-10-03Added mono moduleIgnacio Etcheverry