Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-12 | Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files | Ignacio Etcheverry | |
Added dummy MSBuild project and solution to get tooling help when editing these files. | |||
2018-07-05 | Merge pull request #19231 from aaronfranke/mono-fposmod-to-mod | Ignacio Etcheverry | |
[Mono] Rename Fposmod to PosMod, fix output | |||
2018-06-27 | [Mono] Rename Fposmod to PosMod | Aaron Franke | |
[Mono] Rename Fposmod to PosMod | |||
2018-06-24 | Lerp now consistent with Godot API. InverseLerp fixed. | Nathan Warden | |
2018-04-17 | #18051: Remove redundant parenthesis | Xavier Cho | |
2018-04-17 | #18051: Remove redundant casts and 'using', 'else', 'this' statements | Xavier Cho | |
2018-04-17 | Remove duplicated declaration of RoundToInt() from Mathf | Xavier Cho | |
2018-04-13 | [Mono] Improve Mathf | Chaosus | |
2018-03-26 | Added wrap functions to C# | Chaosus | |
2018-03-22 | Replace float with real_t, default Vectors, other misc C# improvements | Aaron Franke | |
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot. | |||
2018-01-31 | Fix an infinite recursion in the Mathf.Decimals method when using floats. | Nathan Warden | |
2017-11-21 | Mono: Use PascalCase in core types. | Andreas Haas | |
2017-11-20 | Add cartesian to polar conversion functions | pablotato | |
2017-10-03 | Added mono module | Ignacio Etcheverry | |