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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-05-06
Changed signals of ItemList
Vitika9
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-28
Refactor GDScript/C# script templates logic to be editor-only
Rémi Verschelde
2022-03-22
Support static methods in C# bindings generator
Raul Santos
2022-03-18
Ignore PhysicsServer3DExtension class in C#
Raul Santos
2022-03-16
Implement GDExtension export plugin.
bruvzg
2022-03-09
Fix Autoload capitalization inconsistency
Haoyu Qiu
2022-03-08
Rename Control's Rect properties to exclude rect_ part
Marcel Admiraal
2022-03-03
Refactor `bbcode_to_xml` into multiple specific methods
Raul Santos
2022-03-03
Find inherited members in C# documentation generator
Raul Santos
2022-03-03
Add theme_item support to C# documentation generator
Raul Santos
2022-03-03
Fix checking for `@GlobalScope` in C# documentation generator
Raul Santos
2022-03-03
Check for missing methods/members in C# documentation generator
Raul Santos
2022-03-03
Fix references to global constants in C# documentation generator
Raul Santos
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-10
Support signals in C# documentation
Raul Santos
2022-02-08
Remove support for ARMv7 (32-bit) on iOS
Hugo Locurcio
2022-02-04
Merge pull request #57618 from Densorius/master
Ignacio Roldán Etcheverry
2022-02-04
Fixed opening new instances of VS 2022 while a instance is already open
Densorius
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
Add Visual Studio 2022 support with fallback to 2019
Densorius
2022-01-23
BaseButton: Rename `pressed` property to `button_pressed`
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Rename "items_count" property to "item_count"
Aaron Franke
2021-12-06
Replace deprecated GetItemCount() with ItemsCount
Raul Santos
2021-12-05
Bump Godot.NET.Sdk and SourceGenerators versions
Raul Santos
2021-12-05
Fix Godot.SourceGenerators for generic classes
Raul Santos
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-09-14
Add editor keyboard shortcut for Mono Build solution button
Lewis James
2021-09-12
Fix autoloads iteration
Raul Santos
2021-09-08
Fix properties arrays in C# bindings generator
Raul Santos
2021-09-03
Fix constant tag documentation in C# bindings generator
Raul Santos
2021-09-03
Fix PackedInt64Array typo in bindings_generator.h
Raul Santos
2021-09-02
Some more C# formatting
Aaron Franke
2021-08-26
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-08-20
C#: Fix bindings generator for Callable argument default value
Ignacio Roldán Etcheverry
2021-08-17
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-06
Ensure MSBuildPanel buttons are instantiated
Raul Santos
2021-08-03
Fix the editor theme application for the Mono build log
Yuri Sizov
2021-07-27
Merge pull request #50917 from raulsntos/more-iterators
Rémi Verschelde
2021-07-27
Ignore paths with invalid chars in PathWhich
Raul Santos
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