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Godot with FMOD integration
RayHammer
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Author
2021-07-18
Optimize StringName usage
reduz
2021-07-15
Mono: Remove info dialog discouraging use in production
Rémi Verschelde
2021-06-23
Fixing mono build after instance() -> instanciate() name change
Grzegorz Puławski
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-18
Fix a typo in C# bindings generator for default value types
Aaron Franke
2021-06-13
Merge pull request #34668 from aaronfranke/to-string
Rémi Verschelde
2021-06-13
Improve & fix Mono build
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-03-13
Merge pull request #46954 from neikeq/reggr-46307
Rémi Verschelde
2021-03-13
C#: Fix StringName leak warnings after generating bindings
Ignacio Etcheverry
2021-03-13
C#: Fix ScriptPathAttribute generator with none or nested namespaces
Ignacio Etcheverry
2021-03-07
Merge pull request #46713 from neikeq/csharp-source-generators-init
Rémi Verschelde
2021-03-06
Add C# source generator for a new ScriptPath attribute
Ignacio Etcheverry
2021-02-25
Fix C# bindings generator for default value types
Aaron Franke
2021-02-22
Make glue generation shutdown more graceful
Pedro J. Estébanez
2021-02-20
Merge pull request #45158 from aaronfranke/cs-packedarray
Rémi Verschelde
2021-02-18
Merge pull request #45032 from neikeq/classdb-tests-for-44856
Rémi Verschelde
2021-02-16
Add C# array features from core PackedArrays
Aaron Franke
2021-02-04
[Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom ...
bruvzg
2021-01-28
Fix off by one error navigating to line number in Rider
Ivan Shakhov
2021-01-19
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2021-01-13
Merge pull request #45136 from akien-mga/clang-format-11
Rémi Verschelde
2021-01-13
Update Mono module to use new execute method.
Marcel Admiraal
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-09
Add ClassDB tests to look for core API deps on editor API
Ignacio Etcheverry
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-17
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Rémi Verschelde
2020-12-14
Mono: Make Godot provide its own WASM m2n trampolines
Ignacio Etcheverry
2020-12-14
Mono: Add extra WASM framework assemblies on game export
Ignacio Etcheverry
2020-12-08
Merge pull request #43742 from qarmin/editor_modules_default_values
Rémi Verschelde
2020-12-05
Merge pull request #44107 from neikeq/fix-slow-build-log-update
Rémi Verschelde
2020-12-05
C#: Fix very slow build log update in the editor
Ignacio Etcheverry
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-27
Merge pull request #43029 from neikeq/offline-nuget-fallback
Rémi Verschelde
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-23
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-10-23
C#: Re-work solution build output panel
Ignacio Etcheverry
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