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Godot with FMOD integration
RayHammer
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Author
2021-12-06
Rename "items_count" property to "item_count"
Aaron Franke
2021-12-06
Replace deprecated GetItemCount() with ItemsCount
Raul Santos
2021-12-05
Bump Godot.NET.Sdk and SourceGenerators versions
Raul Santos
2021-12-05
Fix Godot.SourceGenerators for generic classes
Raul Santos
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-09-15
Provide a getter for the project data directory.
ne0fhyk
2021-09-14
Add editor keyboard shortcut for Mono Build solution button
Lewis James
2021-09-12
Fix autoloads iteration
Raul Santos
2021-09-08
Fix properties arrays in C# bindings generator
Raul Santos
2021-09-03
Fix constant tag documentation in C# bindings generator
Raul Santos
2021-09-03
Fix PackedInt64Array typo in bindings_generator.h
Raul Santos
2021-09-02
Some more C# formatting
Aaron Franke
2021-08-26
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-08-20
C#: Fix bindings generator for Callable argument default value
Ignacio Roldán Etcheverry
2021-08-17
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-06
Ensure MSBuildPanel buttons are instantiated
Raul Santos
2021-08-03
Fix the editor theme application for the Mono build log
Yuri Sizov
2021-07-27
Merge pull request #50917 from raulsntos/more-iterators
Rémi Verschelde
2021-07-27
Ignore paths with invalid chars in PathWhich
Raul Santos
2021-07-27
Use C++ iterators in the Mono module
Raul Santos
2021-07-26
Use Array.Empty instead of allocating a every time
Raul Santos
2021-07-25
Fix bindings generator range iterator errors
Raul Santos
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50757 from aaronfranke/simple-cs-editorconfig
Ignacio Roldán Etcheverry
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Add a simple C# .editorconfig
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-15
Mono: Remove info dialog discouraging use in production
Rémi Verschelde
2021-06-23
Fixing mono build after instance() -> instanciate() name change
Grzegorz Puławski
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-18
Fix a typo in C# bindings generator for default value types
Aaron Franke
2021-06-13
Merge pull request #34668 from aaronfranke/to-string
Rémi Verschelde
2021-06-13
Improve & fix Mono build
Pedro J. Estébanez
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-03-13
Merge pull request #46954 from neikeq/reggr-46307
Rémi Verschelde
2021-03-13
C#: Fix StringName leak warnings after generating bindings
Ignacio Etcheverry
2021-03-13
C#: Fix ScriptPathAttribute generator with none or nested namespaces
Ignacio Etcheverry
2021-03-07
Merge pull request #46713 from neikeq/csharp-source-generators-init
Rémi Verschelde
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