index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
mono
/
editor
Age
Commit message (
Expand
)
Author
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-27
Merge pull request #43029 from neikeq/offline-nuget-fallback
Rémi Verschelde
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-23
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-10-23
C#: Re-work solution build output panel
Ignacio Etcheverry
2020-10-09
Mono: Fix typo in Godot.NET.Sdk.nuspec
Rémi Verschelde
2020-10-08
Adressed Review
Lorenz Junglas
2020-10-08
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
Lorenz Junglas
2020-09-23
Rename the ".mono" folder to ".godot/mono"
Aaron Franke
2020-09-18
Fix typos with codespell
Rémi Verschelde
2020-09-13
C#: Fix csproj not synced on file move/removal from FS dock
Ignacio Etcheverry
2020-09-08
C#: Use BOM when creating a solution
Ignacio Etcheverry
2020-09-06
Handle csproj "Remove" globs
Alex de la Mare
2020-09-04
Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj
Rémi Verschelde
2020-09-04
Merge pull request #41747 from neikeq/issue-41446
Rémi Verschelde
2020-09-04
Merge pull request #41750 from neikeq/issue-41745
Rémi Verschelde
2020-09-04
C#: Hide Build button if there's no solution to build
Ignacio Etcheverry
2020-09-04
C#: Fix Godot failing to find class namespace
Ignacio Etcheverry
2020-09-04
Fix parsing of C# files with spaces in the path
Ignacio Etcheverry
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
C#: Fix Windows detection for copying MSBuild stub
Ignacio Etcheverry
2020-08-30
Merge pull request #41611 from neikeq/issue-41444
Rémi Verschelde
2020-08-30
C#: Fix InvalidCastException on export
Ignacio Etcheverry
2020-08-30
C#: Fix crash on export when incorrectly freeing MonoAssemblyName
Ignacio Etcheverry
2020-08-29
Mono: Improve MSBuildFinder logic on Windows
Thaina Yu
2020-08-24
C#: Fix 'Parameter toolsPath cannot be null' error
Ignacio Etcheverry
2020-08-21
Merge pull request #41410 from neikeq/no-bom-on-csproj-creation
Rémi Verschelde
2020-08-21
Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger
Rémi Verschelde
2020-08-21
C#: Save newly created csproj files without BOM
Ignacio Etcheverry
2020-08-21
C#: Fix null exception in our MSBuild logger
Ignacio Etcheverry
2020-08-21
Mono/C#: Fix editor using wrong project assembly path in rare cases
Ignacio Etcheverry
2020-08-19
C#: Fix editor unable to play game after IDE PlayRequest
Ignacio Etcheverry
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-22
C#: Fix restore not called when building game projects
Ignacio Etcheverry
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-07-06
Add a map of autoloads to ProjectSettings
George Marques
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-06-30
Change assembly watcher after notification changes
G'lek
2020-06-26
Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int
Rémi Verschelde
2020-06-25
Mono/C#: Use /restore instead of /t:restore when building
Ignacio Etcheverry
2020-06-25
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
Ignacio Etcheverry
2020-06-24
Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast
Rémi Verschelde
2020-06-24
Mono: fix bad long casts and wrong underlying enum types in GodotTools
Michael Belousov
2020-06-24
Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fix
Rémi Verschelde
2020-06-23
C#: Fix completion request with case insensitive resource path
Ignacio Etcheverry
[next]