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path: root/modules/mono/editor
AgeCommit message (Expand)Author
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-27Merge pull request #43029 from neikeq/offline-nuget-fallbackRémi Verschelde
2020-10-26C#: Fix custom event signals crash on hot-reloadIgnacio Etcheverry
2020-10-23C#: Make editor create NuGet fallback folder for Godot packagesIgnacio Etcheverry
2020-10-23C#: Re-work solution build output panelIgnacio Etcheverry
2020-10-09Mono: Fix typo in Godot.NET.Sdk.nuspecRémi Verschelde
2020-10-08Adressed ReviewLorenz Junglas
2020-10-08C# GodotTools: Replace platform Identifier "OSX" with "macOS"Lorenz Junglas
2020-09-23Rename the ".mono" folder to ".godot/mono"Aaron Franke
2020-09-18Fix typos with codespellRémi Verschelde
2020-09-13C#: Fix csproj not synced on file move/removal from FS dockIgnacio Etcheverry
2020-09-08C#: Use BOM when creating a solutionIgnacio Etcheverry
2020-09-06Handle csproj "Remove" globsAlex de la Mare
2020-09-04Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-projRémi Verschelde
2020-09-04Merge pull request #41747 from neikeq/issue-41446Rémi Verschelde
2020-09-04Merge pull request #41750 from neikeq/issue-41745Rémi Verschelde
2020-09-04C#: Hide Build button if there's no solution to buildIgnacio Etcheverry
2020-09-04C#: Fix Godot failing to find class namespaceIgnacio Etcheverry
2020-09-04Fix parsing of C# files with spaces in the pathIgnacio Etcheverry
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03C#: Fix Windows detection for copying MSBuild stubIgnacio Etcheverry
2020-08-30Merge pull request #41611 from neikeq/issue-41444Rémi Verschelde
2020-08-30C#: Fix InvalidCastException on exportIgnacio Etcheverry
2020-08-30C#: Fix crash on export when incorrectly freeing MonoAssemblyNameIgnacio Etcheverry
2020-08-29Mono: Improve MSBuildFinder logic on WindowsThaina Yu
2020-08-24C#: Fix 'Parameter toolsPath cannot be null' errorIgnacio Etcheverry
2020-08-21Merge pull request #41410 from neikeq/no-bom-on-csproj-creationRémi Verschelde
2020-08-21Merge pull request #41409 from neikeq/fix-null-in-msbuild-loggerRémi Verschelde
2020-08-21C#: Save newly created csproj files without BOMIgnacio Etcheverry
2020-08-21C#: Fix null exception in our MSBuild loggerIgnacio Etcheverry
2020-08-21Mono/C#: Fix editor using wrong project assembly path in rare casesIgnacio Etcheverry
2020-08-19C#: Fix editor unable to play game after IDE PlayRequestIgnacio Etcheverry
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-25C#: Switch games to MSBuild Sdks and .NET StandardIgnacio Etcheverry
2020-07-22C#: Fix restore not called when building game projectsIgnacio Etcheverry
2020-07-13Commit other files changed by file_format.shAaron Franke
2020-07-06Add a map of autoloads to ProjectSettingsGeorge Marques
2020-07-05Mono/C#: Fix several clang-tidy warnings and cleanupIgnacio Etcheverry
2020-06-30Change assembly watcher after notification changesG'lek
2020-06-26Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-intRémi Verschelde
2020-06-25Mono/C#: Use /restore instead of /t:restore when buildingIgnacio Etcheverry
2020-06-25Mono/C#: Fix InvalidCast because of attempt to unbox long as intIgnacio Etcheverry
2020-06-24Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-castRémi Verschelde
2020-06-24Mono: fix bad long casts and wrong underlying enum types in GodotToolsMichael Belousov
2020-06-24Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fixRémi Verschelde
2020-06-23C#: Fix completion request with case insensitive resource pathIgnacio Etcheverry