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path: root/modules/mono/editor
AgeCommit message (Expand)Author
2022-08-22C#: Replace `Xform` and `XformInv` with `*` operatorRaul Santos
2022-08-22C#: Replace P/Invoke with delegate pointersIgnacio Roldán Etcheverry
2022-08-22C#: Use custom project setting for C# project files nameIgnacio Roldán Etcheverry
2022-08-22C#: Re-introduce generic Godot Array and DictionaryIgnacio Roldán Etcheverry
2022-08-22C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry
2022-08-22C#: Add dedicated Variant struct, replacing System.ObjectIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for method listIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry
2022-08-22C#: Re-implement assembly reloading with ALCsIgnacio Roldán Etcheverry
2022-08-22C#: Make GodotSharp API a NuGet packageIgnacio Roldán Etcheverry
2022-08-22C#: Initial NativeAOT supportIgnacio Roldán Etcheverry
2022-08-22C#: Upgrade to .NET 6 (5.0 -> 6.0)Ignacio Roldán Etcheverry
2022-08-22C#: Static marshaling for bindings and source generatorsIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry
2022-08-22C#: Ensure native handles are freed after switch to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Add initial implementation of source generator for script membersIgnacio Roldán Etcheverry
2022-08-22C#: Code cleanup and greatly reduce use of C# pointersIgnacio Roldán Etcheverry
2022-08-22C#: Begin move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Restructure code prior move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Move marshaling logic and generated glue to C#Ignacio Roldán Etcheverry
2022-08-08Avoid paths with invalid characters in `IsRider`Raul Santos
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-01Mono: Fix build after #63737Rémi Verschelde
2022-07-30Add editor_paths.h include missing in mono moduleRaul Santos
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22Rename directory for export templates from templates to export_templatesAaron Franke
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-07Merge pull request #62782 from raulsntos/csharp-bitfield-enumsRémi Verschelde
2022-07-07Ensure NuGet.config directory existsRaul Santos
2022-07-06Add C# support for bitfield enums (flags)Raul Santos
2022-07-05Implement a BitField hintreduz
2022-06-24Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_s...Rémi Verschelde
2022-06-23enhancement: rename exposed property Control::minimum_size to Control::custom...Pierre-Thomas Meisels
2022-06-23Mono: Update Newtonsoft.Json to 13.0.1Rémi Verschelde
2022-06-17Make enum/constant binds 64-bit.bruvzg
2022-06-16Fix EditorScenePostImport templates for C#Raul Santos
2022-06-15Merge pull request #61486 from jtnicholl/import_script_templatesRémi Verschelde
2022-06-15Add script templates for EditorScenePostImportJonathan Nicholl
2022-06-03Generate typed array parameters in C# bindingsRaul Santos
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-12Merge pull request #60956 from macjuul/hide-mono-cmd-promptRémi Verschelde
2022-05-12Fix blank command prompts spawningJulian Mills
2022-05-12Add a new HashMap implementationreduz
2022-05-06Changed signals of ItemListVitika9
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-03-28Refactor GDScript/C# script templates logic to be editor-onlyRémi Verschelde