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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-08-22
C#: Replace `Xform` and `XformInv` with `*` operator
Raul Santos
2022-08-22
C#: Replace P/Invoke with delegate pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Use custom project setting for C# project files name
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce generic Godot Array and Dictionary
Ignacio Roldán Etcheverry
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Make GodotSharp API a NuGet package
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure native handles are freed after switch to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-08
Avoid paths with invalid characters in `IsRider`
Raul Santos
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-01
Mono: Fix build after #63737
Rémi Verschelde
2022-07-30
Add editor_paths.h include missing in mono module
Raul Santos
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Rename directory for export templates from templates to export_templates
Aaron Franke
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-07
Merge pull request #62782 from raulsntos/csharp-bitfield-enums
Rémi Verschelde
2022-07-07
Ensure NuGet.config directory exists
Raul Santos
2022-07-06
Add C# support for bitfield enums (flags)
Raul Santos
2022-07-05
Implement a BitField hint
reduz
2022-06-24
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_s...
Rémi Verschelde
2022-06-23
enhancement: rename exposed property Control::minimum_size to Control::custom...
Pierre-Thomas Meisels
2022-06-23
Mono: Update Newtonsoft.Json to 13.0.1
Rémi Verschelde
2022-06-17
Make enum/constant binds 64-bit.
bruvzg
2022-06-16
Fix EditorScenePostImport templates for C#
Raul Santos
2022-06-15
Merge pull request #61486 from jtnicholl/import_script_templates
Rémi Verschelde
2022-06-15
Add script templates for EditorScenePostImport
Jonathan Nicholl
2022-06-03
Generate typed array parameters in C# bindings
Raul Santos
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Merge pull request #60956 from macjuul/hide-mono-cmd-prompt
Rémi Verschelde
2022-05-12
Fix blank command prompts spawning
Julian Mills
2022-05-12
Add a new HashMap implementation
reduz
2022-05-06
Changed signals of ItemList
Vitika9
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-28
Refactor GDScript/C# script templates logic to be editor-only
Rémi Verschelde
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