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Godot with FMOD integration
RayHammer
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Author
2022-08-26
Fix various C# exceptions
Raul Santos
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
Merge pull request #64901 from raulsntos/dotnet/equals
Ignacio Roldán Etcheverry
2022-08-26
Remove `[Signal]` attribute from events
Raul Santos
2022-08-25
C#: Preserve order of exported fields/categories
Paul Joannon
2022-08-25
Merge pull request #52815 from magian1127/temp3
Ignacio Roldán Etcheverry
2022-08-25
Various C# documentation improvements
Raul Santos
2022-08-25
C# Generate StringName(SnakeName) for all class members
Magian
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-25
Merge pull request #64731 from raulsntos/dotnet6-variant-generics-analyzer
Rémi Verschelde
2022-08-25
Add MustBeVariant attribute and analyzer
Raul Santos
2022-08-24
Remove mentions of the Server platform from the Mono module
Aaron Franke
2022-08-24
Merge pull request #64742 from zaevi/csharp_add_grouping_attributes
Ignacio Roldán Etcheverry
2022-08-24
Merge pull request #64743 from raulsntos/dotnet6-signal-analyzer
Ignacio Roldán Etcheverry
2022-08-24
Use pattern matching to simplify `Equals`
Raul Santos
2022-08-22
C#: Replace `Xform` and `XformInv` with `*` operator
Raul Santos
2022-08-22
Improve C# signal analyzer errors
Raul Santos
2022-08-23
C#: Add grouping attributes for properties.
Zae
2022-08-22
C#: Replace P/Invoke with delegate pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Use custom project setting for C# project files name
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-introduce generic Godot Array and Dictionary
Ignacio Roldán Etcheverry
2022-08-22
C#: Array, Dictionary and marshaling refactoring
Ignacio Roldán Etcheverry
2022-08-22
C#: Add dedicated Variant struct, replacing System.Object
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for method list
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for signals as events
Ignacio Roldán Etcheverry
2022-08-22
C#: Re-implement assembly reloading with ALCs
Ignacio Roldán Etcheverry
2022-08-22
C#: Make GodotSharp API a NuGet package
Ignacio Roldán Etcheverry
2022-08-22
C#: Initial NativeAOT support
Ignacio Roldán Etcheverry
2022-08-22
C#: Upgrade to .NET 6 (5.0 -> 6.0)
Ignacio Roldán Etcheverry
2022-08-22
C#: Static marshaling for bindings and source generators
Ignacio Roldán Etcheverry
2022-08-22
C#: Add source generator for properties and exports default values
Ignacio Roldán Etcheverry
2022-08-22
C#/netcore: Add base desktop game export implementation
Ignacio Roldán Etcheverry
2022-08-22
C#: Ensure native handles are freed after switch to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Add initial implementation of source generator for script members
Ignacio Roldán Etcheverry
2022-08-22
C#: Code cleanup and greatly reduce use of C# pointers
Ignacio Roldán Etcheverry
2022-08-22
C#: Begin move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Restructure code prior move to .NET Core
Ignacio Roldán Etcheverry
2022-08-22
C#: Move marshaling logic and generated glue to C#
Ignacio Roldán Etcheverry
2022-08-08
Avoid paths with invalid characters in `IsRider`
Raul Santos
2022-08-04
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-01
Mono: Fix build after #63737
Rémi Verschelde
2022-07-30
Add editor_paths.h include missing in mono module
Raul Santos
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-22
Rename directory for export templates from templates to export_templates
Aaron Franke
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-07
Merge pull request #62782 from raulsntos/csharp-bitfield-enums
Rémi Verschelde
2022-07-07
Ensure NuGet.config directory exists
Raul Santos
2022-07-06
Add C# support for bitfield enums (flags)
Raul Santos
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