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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-22
C#: Fix restore not called when building game projects
Ignacio Etcheverry
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-07-06
Add a map of autoloads to ProjectSettings
George Marques
2020-07-05
Mono/C#: Fix several clang-tidy warnings and cleanup
Ignacio Etcheverry
2020-06-30
Change assembly watcher after notification changes
G'lek
2020-06-26
Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int
Rémi Verschelde
2020-06-25
Mono/C#: Use /restore instead of /t:restore when building
Ignacio Etcheverry
2020-06-25
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
Ignacio Etcheverry
2020-06-24
Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast
Rémi Verschelde
2020-06-24
Mono: fix bad long casts and wrong underlying enum types in GodotTools
Michael Belousov
2020-06-24
Merge pull request #39783 from neikeq/messaging-codecompletion-localize-fix
Rémi Verschelde
2020-06-23
C#: Fix completion request with case insensitive resource path
Ignacio Etcheverry
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-15
C#: Add VisualStudio support
Ignacio Etcheverry
2020-05-26
Update Mono C# warning to reflect latest list of platforms supported
Maganty Rushyendra
2020-05-16
Added tests for ClassDB
Ignacio Etcheverry
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-11
C#: Support for building with the dotnet CLI
Ignacio Etcheverry
2020-05-10
Merge pull request #38621 from akien-mga/stylé-comme-jamais
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-09
C#: Rewrite GodotTools messaging protocol
Ignacio Etcheverry
2020-05-09
C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build
Ignacio Etcheverry
2020-05-09
C#/Mono: Check assembly version when loading
Ignacio Etcheverry
2020-05-09
Mono: Use msbuild instead of nuget.exe for restoring
Ignacio Etcheverry
2020-04-29
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
Rémi Verschelde
2020-04-23
C#: Fix always saving copy of csproj even with no changes
Ignacio Etcheverry
2020-04-22
Merge pull request #38110 from neikeq/csproj-safer-migration
Ignacio Roldán Etcheverry
2020-04-22
C#: Save copy of sln and csproj before applying fixes
Ignacio Etcheverry
2020-04-22
Mono/C#: Allow debugging exported games
Ignacio Etcheverry
2020-04-20
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-10
Improve shortcut formatting in docs
Yuri Sizov
2020-04-03
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-24
Move DocData and Collada out of their subfolders
Rémi Verschelde
2020-03-22
Merge pull request #37210 from van800/fix-36995
Rémi Verschelde
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-21
Fix warning: Property not found: mono/editor/editor_path_optional (#36995)
Ivan.Shakhov
2020-03-18
Merge pull request #37116 from neikeq/issue-12917
Rémi Verschelde
2020-03-18
Sync csproj when files are changed from the Godot FileSystem dock
Ignacio Etcheverry
2020-03-18
Merge pull request #37131 from van800/master
Ignacio Roldán Etcheverry
2020-03-18
fix RiderPathLocator - searching for toolbox on Mac
Ivan.Shakhov
2020-03-17
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
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