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godot-fmod
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Godot with FMOD integration
RayHammer
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Commit message (
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Author
2020-04-20
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-03
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-31
Mono/C#: Add iOS support
Ignacio Etcheverry
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-24
Move DocData and Collada out of their subfolders
Rémi Verschelde
2020-03-22
Merge pull request #37210 from van800/fix-36995
Rémi Verschelde
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-03-21
Fix warning: Property not found: mono/editor/editor_path_optional (#36995)
Ivan.Shakhov
2020-03-18
Merge pull request #37116 from neikeq/issue-12917
Rémi Verschelde
2020-03-18
Sync csproj when files are changed from the Godot FileSystem dock
Ignacio Etcheverry
2020-03-18
Merge pull request #37131 from van800/master
Ignacio Roldán Etcheverry
2020-03-18
fix RiderPathLocator - searching for toolbox on Mac
Ivan.Shakhov
2020-03-17
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i
Aaron Franke
2020-03-17
Fix C# bindings after recent breaking changes
Ignacio Etcheverry
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-14
C#: Replace uses of old Configuration and update old csprojs
Ignacio Etcheverry
2020-03-11
reorder solution configurations + migration
Ivan Shakhov
2020-02-28
On Windows find Rider installed for CurrentUser
Ivan Shakhov
2020-02-27
Merge pull request #36602 from van800/jetbrains_msbuild
Rémi Verschelde
2020-02-27
use Rider MSBuild on Windows, when Rider is selected as external editor
Ivan Shakhov
2020-02-27
Support toolbox custom "Tools install location", by reading .settings.json
Ivan Shakhov
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
Mono: Fix build after ObjectID and Texture2D changes
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-24
Merge pull request #35524 from neikeq/issue-35496
Rémi Verschelde
2020-01-24
Fix C# preprocessor infinite loop and incorrect parsing of `#if!`
Ignacio Etcheverry
2020-01-23
Merge pull request #35478 from neikeq/issue-32260
Rémi Verschelde
2020-01-23
Mono/C#: Add setting to include I18N assemblies in the exported game
Ignacio Etcheverry
2020-01-23
Mono/C#: Default to net47 for new projects
Ignacio Etcheverry
2020-01-21
Make script class parser errors to not abort the build
Ignacio Etcheverry
2020-01-21
Add dummy preprocessor for the C# script class parser
Ignacio Etcheverry
2020-01-20
Mono/C#: Fix error when parsing nested generics
Ignacio Etcheverry
2020-01-03
Mono/C#: Fix wrong HintPath for package in GodotTools
Ignacio Etcheverry
2020-01-02
Mono/C#: Fix comment generation for non-constant param default
Ignacio Etcheverry
2020-01-02
Mono/C#: Fix bindings generator with void vararg methods
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-31
Merge pull request #34699 from van800/godot-guid
Ignacio Roldán Etcheverry
2019-12-30
Merge pull request #34582 from timothyqiu/forward-decl
Rémi Verschelde
2019-12-30
add custom property to csproj, which identifies that project is generated by ...
Ivan Shakhov
2019-12-28
Mono/C#: Re-structure API solution and GodotTools post-build target
Ignacio Etcheverry
2019-12-25
fix Rider path on Mac
Ivan.Shakhov
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-21
add suggested fix
Dan Kramer
2019-12-21
Merge pull request #34514 from neikeq/remove-dep-on-mono-posix
Rémi Verschelde
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