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2021-03-13Merge pull request #46954 from neikeq/reggr-46307Rémi Verschelde
2021-03-13C#: Fix StringName leak warnings after generating bindingsIgnacio Etcheverry
2021-03-13C#: Fix ScriptPathAttribute generator with none or nested namespacesIgnacio Etcheverry
2021-03-07Merge pull request #46713 from neikeq/csharp-source-generators-initRémi Verschelde
2021-03-06Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry
2021-02-25Fix C# bindings generator for default value typesAaron Franke
2021-02-22Make glue generation shutdown more gracefulPedro J. Estébanez
2021-02-20Merge pull request #45158 from aaronfranke/cs-packedarrayRémi Verschelde
2021-02-18Merge pull request #45032 from neikeq/classdb-tests-for-44856Rémi Verschelde
2021-02-16Add C# array features from core PackedArraysAaron Franke
2021-02-04[Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom ...bruvzg
2021-01-28Fix off by one error navigating to line number in RiderIvan Shakhov
2021-01-19Cleanup: Remove executable bit from files which don't need itRémi Verschelde
2021-01-13Merge pull request #45136 from akien-mga/clang-format-11Rémi Verschelde
2021-01-13Update Mono module to use new execute method.Marcel Admiraal
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-09Add ClassDB tests to look for core API deps on editor APIIgnacio Etcheverry
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-17Merge pull request #44105 from neikeq/mono-wasm-m2n-hookRémi Verschelde
2020-12-14Mono: Make Godot provide its own WASM m2n trampolinesIgnacio Etcheverry
2020-12-14Mono: Add extra WASM framework assemblies on game exportIgnacio Etcheverry
2020-12-08Merge pull request #43742 from qarmin/editor_modules_default_valuesRémi Verschelde
2020-12-05Merge pull request #44107 from neikeq/fix-slow-build-log-updateRémi Verschelde
2020-12-05C#: Fix very slow build log update in the editorIgnacio Etcheverry
2020-12-02Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut
2020-12-02Refactor DocData into core and editor (DocTools) partsThakee Nathees
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-27Merge pull request #43029 from neikeq/offline-nuget-fallbackRémi Verschelde
2020-10-26C#: Fix custom event signals crash on hot-reloadIgnacio Etcheverry
2020-10-23C#: Make editor create NuGet fallback folder for Godot packagesIgnacio Etcheverry
2020-10-23C#: Re-work solution build output panelIgnacio Etcheverry
2020-10-09Mono: Fix typo in Godot.NET.Sdk.nuspecRémi Verschelde
2020-10-08Adressed ReviewLorenz Junglas
2020-10-08C# GodotTools: Replace platform Identifier "OSX" with "macOS"Lorenz Junglas
2020-09-23Rename the ".mono" folder to ".godot/mono"Aaron Franke
2020-09-18Fix typos with codespellRémi Verschelde
2020-09-13C#: Fix csproj not synced on file move/removal from FS dockIgnacio Etcheverry
2020-09-08C#: Use BOM when creating a solutionIgnacio Etcheverry
2020-09-06Handle csproj "Remove" globsAlex de la Mare
2020-09-04Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-projRémi Verschelde
2020-09-04Merge pull request #41747 from neikeq/issue-41446Rémi Verschelde
2020-09-04Merge pull request #41750 from neikeq/issue-41745Rémi Verschelde
2020-09-04C#: Hide Build button if there's no solution to buildIgnacio Etcheverry
2020-09-04C#: Fix Godot failing to find class namespaceIgnacio Etcheverry
2020-09-04Fix parsing of C# files with spaces in the pathIgnacio Etcheverry
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg