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path: root/modules/mono/editor
AgeCommit message (Expand)Author
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-08-26Merge pull request #64901 from raulsntos/dotnet/equalsIgnacio Roldán Etcheverry
2022-08-26Remove `[Signal]` attribute from eventsRaul Santos
2022-08-25C#: Preserve order of exported fields/categoriesPaul Joannon
2022-08-25Merge pull request #52815 from magian1127/temp3Ignacio Roldán Etcheverry
2022-08-25Various C# documentation improvementsRaul Santos
2022-08-25C# Generate StringName(SnakeName) for all class membersMagian
2022-08-25Unify bits, arch, and android_arch into env["arch"]Aaron Franke
2022-08-25Merge pull request #64731 from raulsntos/dotnet6-variant-generics-analyzerRémi Verschelde
2022-08-25Add MustBeVariant attribute and analyzerRaul Santos
2022-08-24Remove mentions of the Server platform from the Mono moduleAaron Franke
2022-08-24Merge pull request #64742 from zaevi/csharp_add_grouping_attributesIgnacio Roldán Etcheverry
2022-08-24Merge pull request #64743 from raulsntos/dotnet6-signal-analyzerIgnacio Roldán Etcheverry
2022-08-24Use pattern matching to simplify `Equals`Raul Santos
2022-08-22C#: Replace `Xform` and `XformInv` with `*` operatorRaul Santos
2022-08-22Improve C# signal analyzer errorsRaul Santos
2022-08-23C#: Add grouping attributes for properties.Zae
2022-08-22C#: Replace P/Invoke with delegate pointersIgnacio Roldán Etcheverry
2022-08-22C#: Use custom project setting for C# project files nameIgnacio Roldán Etcheverry
2022-08-22C#: Re-introduce generic Godot Array and DictionaryIgnacio Roldán Etcheverry
2022-08-22C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry
2022-08-22C#: Add dedicated Variant struct, replacing System.ObjectIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for method listIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry
2022-08-22C#: Re-implement assembly reloading with ALCsIgnacio Roldán Etcheverry
2022-08-22C#: Make GodotSharp API a NuGet packageIgnacio Roldán Etcheverry
2022-08-22C#: Initial NativeAOT supportIgnacio Roldán Etcheverry
2022-08-22C#: Upgrade to .NET 6 (5.0 -> 6.0)Ignacio Roldán Etcheverry
2022-08-22C#: Static marshaling for bindings and source generatorsIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry
2022-08-22C#: Ensure native handles are freed after switch to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Add initial implementation of source generator for script membersIgnacio Roldán Etcheverry
2022-08-22C#: Code cleanup and greatly reduce use of C# pointersIgnacio Roldán Etcheverry
2022-08-22C#: Begin move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Restructure code prior move to .NET CoreIgnacio Roldán Etcheverry
2022-08-22C#: Move marshaling logic and generated glue to C#Ignacio Roldán Etcheverry
2022-08-08Avoid paths with invalid characters in `IsRider`Raul Santos
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
2022-08-01Mono: Fix build after #63737Rémi Verschelde
2022-07-30Add editor_paths.h include missing in mono moduleRaul Santos
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22Rename directory for export templates from templates to export_templatesAaron Franke
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-07Merge pull request #62782 from raulsntos/csharp-bitfield-enumsRémi Verschelde
2022-07-07Ensure NuGet.config directory existsRaul Santos
2022-07-06Add C# support for bitfield enums (flags)Raul Santos