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path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators
AgeCommit message (Expand)Author
2022-08-22C#: Re-introduce generic Godot Array and DictionaryIgnacio Roldán Etcheverry
2022-08-22C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry
2022-08-22C#: Add dedicated Variant struct, replacing System.ObjectIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for method listIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry
2022-08-22C#: Re-implement assembly reloading with ALCsIgnacio Roldán Etcheverry
2022-08-22C#: Make GodotSharp API a NuGet packageIgnacio Roldán Etcheverry
2022-08-22C#: Initial NativeAOT supportIgnacio Roldán Etcheverry
2022-08-22C#: Static marshaling for bindings and source generatorsIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry
2022-08-22C#: Add initial implementation of source generator for script membersIgnacio Roldán Etcheverry
2021-12-05Fix Godot.SourceGenerators for generic classesRaul Santos
2021-07-23Add a simple C# .editorconfigAaron Franke
2021-03-13C#: Fix ScriptPathAttribute generator with none or nested namespacesIgnacio Etcheverry
2021-03-06Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry