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path: root/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators
AgeCommit message (Expand)Author
2022-12-02C#: Cleanup Variant marshaling code in source/bindings generatorsIgnacio Roldán Etcheverry
2022-12-02C#: Replace most conversions between Variant and System.ObjectIgnacio Roldán Etcheverry
2022-11-29Remove unnecessary namespaces in generated PropertyDefVal files.R. Alex Hofer
2022-11-28Merge pull request #65907 from magian1127/4.0FixPropertiesGeneratorIgnacio Roldán Etcheverry
2022-11-27C#: Fix Generated ScriptProperty Error.Magian
2022-11-26C#: Add `global::` namespace to generated sourceRaul Santos
2022-11-23Merge pull request #68580 from rhofour/fix-source-generationRémi Verschelde
2022-11-22Fully qualify C# default values in exported fields.R. Alex Hofer
2022-11-19Merge pull request #68866 from raulsntos/dotnet/godot-enumsRémi Verschelde
2022-11-19C#: Synchronize Godot enums with coreRaul Santos
2022-11-14Add `readonly` to C# methods and types that don't mutateRaul Santos
2022-10-30C#: Remove need for reflection to invoking callable delegatesIgnacio Roldán Etcheverry
2022-10-22Use `.generated` suffix for generated C# codeRaul Santos
2022-09-30Fix typos with codespellRémi Verschelde
2022-09-22Merge pull request #66253 from raulsntos/dotnet/assembly-may-be-nullIgnacio Roldán Etcheverry
2022-09-22C#: Suppress EventHandler suffix diagnostic for signalsRaul Santos
2022-09-22C#: Guard against null assembliesRaul Santos
2022-09-19Merge pull request #65879 from magian1127/4.0GenSDocRémi Verschelde
2022-09-18C#: inheritdoc the "///" comment from EventHandler to the generated eventMagian
2022-09-17don't marshal multidimensional arraysantonWetzel
2022-09-06Merge pull request #65433 from neikeq/fix-mustbevariant-omittedtypeargRémi Verschelde
2022-09-06C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgumentIgnacio Roldán Etcheverry
2022-09-06C# Modify the MemberName generated for the user scriptMagian
2022-08-29C#: Fix exported game crash because of uninitialized callbacksIgnacio Roldán Etcheverry
2022-08-29Merge pull request #64900 from raulsntos/dotnet/fix-exceptionsIgnacio Roldán Etcheverry
2022-08-28C#: Ignore property indexers and report if exportedRaul Santos
2022-08-26Fix various C# exceptionsRaul Santos
2022-08-26Remove `[Signal]` attribute from eventsRaul Santos
2022-08-25C#: Preserve order of exported fields/categoriesPaul Joannon
2022-08-25Add MustBeVariant attribute and analyzerRaul Santos
2022-08-24Merge pull request #64742 from zaevi/csharp_add_grouping_attributesIgnacio Roldán Etcheverry
2022-08-22Improve C# signal analyzer errorsRaul Santos
2022-08-23C#: Add grouping attributes for properties.Zae
2022-08-22C#: Re-introduce generic Godot Array and DictionaryIgnacio Roldán Etcheverry
2022-08-22C#: Array, Dictionary and marshaling refactoringIgnacio Roldán Etcheverry
2022-08-22C#: Add dedicated Variant struct, replacing System.ObjectIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for method listIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for signals as eventsIgnacio Roldán Etcheverry
2022-08-22C#: Re-implement assembly reloading with ALCsIgnacio Roldán Etcheverry
2022-08-22C#: Make GodotSharp API a NuGet packageIgnacio Roldán Etcheverry
2022-08-22C#: Initial NativeAOT supportIgnacio Roldán Etcheverry
2022-08-22C#: Static marshaling for bindings and source generatorsIgnacio Roldán Etcheverry
2022-08-22C#: Add source generator for properties and exports default valuesIgnacio Roldán Etcheverry
2022-08-22C#/netcore: Add base desktop game export implementationIgnacio Roldán Etcheverry
2022-08-22C#: Add initial implementation of source generator for script membersIgnacio Roldán Etcheverry
2021-12-05Fix Godot.SourceGenerators for generic classesRaul Santos
2021-07-23Add a simple C# .editorconfigAaron Franke
2021-03-13C#: Fix ScriptPathAttribute generator with none or nested namespacesIgnacio Etcheverry
2021-03-06Add C# source generator for a new ScriptPath attributeIgnacio Etcheverry