summaryrefslogtreecommitdiff
path: root/modules/lightmapper_rd/lm_compute.glsl
AgeCommit message (Expand)Author
2021-11-19GPULightmapper: better algorithm to generate rays for indirect lightingWilliam Deurwaarder
2021-10-15GPULightmapper: increase ray triangle hit rateWilliam Deurwaarder
2021-10-13Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loopRémi Verschelde
2021-10-12GPULightmapper: prevent loop with max iterationsWilliam Deurwaarder
2021-10-12GPULightmapper: process rays to sky in all bounces as activeWilliam Deurwaarder
2021-09-14GPULightmapper exclude back-face triangles while calculating bouncesWilliam Deurwaarder
2021-09-11GPULightmapper's triangles and their bounding box will be in-syncWilliam Deurwaarder
2021-05-03Assorted fixes to UV unwrapping and GPU lightmapperjfons
2021-04-14Refactor GLSL shader compilationreduz
2021-02-07Invert spotlight angle attenuationjfons
2021-01-05Change the light attenuation formulas.reduz
2020-05-18GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10New lightmapperJuan Linietsky