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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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modules
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lightmapper_rd
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lm_compute.glsl
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Author
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-06-24
add support for soft shadows to the lightmapper
Priyansh Rathi
2022-02-11
RendererRD: Remove binding specifier for push constants
Rémi Verschelde
2021-11-19
GPULightmapper: better algorithm to generate rays for indirect lighting
William Deurwaarder
2021-10-15
GPULightmapper: increase ray triangle hit rate
William Deurwaarder
2021-10-13
Merge pull request #53744 from williamd67/GPULightmapper-prevent-endless-loop
Rémi Verschelde
2021-10-12
GPULightmapper: prevent loop with max iterations
William Deurwaarder
2021-10-12
GPULightmapper: process rays to sky in all bounces as active
William Deurwaarder
2021-09-14
GPULightmapper exclude back-face triangles while calculating bounces
William Deurwaarder
2021-09-11
GPULightmapper's triangles and their bounding box will be in-sync
William Deurwaarder
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-04-14
Refactor GLSL shader compilation
reduz
2021-02-07
Invert spotlight angle attenuation
jfons
2021-01-05
Change the light attenuation formulas.
reduz
2020-05-18
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky