Age | Commit message (Expand) | Author |
---|---|---|
2021-10-12 | GPULightmapper: process rays to sky in all bounces as active | William Deurwaarder |
2021-09-14 | GPULightmapper exclude back-face triangles while calculating bounces | William Deurwaarder |
2021-09-11 | GPULightmapper's triangles and their bounding box will be in-sync | William Deurwaarder |
2021-05-03 | Assorted fixes to UV unwrapping and GPU lightmapper | jfons |
2021-04-14 | Refactor GLSL shader compilation | reduz |
2021-02-07 | Invert spotlight angle attenuation | jfons |
2021-01-05 | Change the light attenuation formulas. | reduz |
2020-05-18 | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |