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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-05-12
gltf: Permit sparse accessors without a bufferView.
Lyuma
2023-02-21
Remove unused joint boolean in GLTFNode
Aaron Franke
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-10
Consistently use `p_` for parameters in GLTFDocument
Aaron Franke
2022-11-29
GLTF: Clean up lots of includes
Aaron Franke
2022-11-09
Change the way GLTFDocumentExtension classes are registered
Aaron Franke
2022-10-15
Add a way to store additional data in GLTFState and GLTFNode
Aaron Franke
2022-10-03
GLTF imports & exports material texture filters
The Tophat Demon
2022-09-04
Don't try to read values from null cameras and lights in GLTF
Aaron Franke
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-08-28
Move GLTF camera conversion code into GLTFCamera
Aaron Franke
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-24
Replace Array return types with TypedArray 3
kobewi
2022-08-14
GLTF: Fix orthographic cameras, internally store data in GLTF's format
Aaron Franke
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-24
GLTF: Organize structures into a subfolder
Aaron Franke