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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdscript
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gd_tokenizer.cpp
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Author
2015-08-07
Add missing token name for signal. closes #2201
neikeq
2015-08-04
more debugger fixes
Juan Linietsky
2015-06-27
more code completion improvements
Juan Linietsky
2015-06-26
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-24
added ability to define signals in script
Juan Linietsky
2015-05-09
-Added prints() function, fixes #1132, #1859
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-19
restored @ for nodepaths/stringnames
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-26
Fix issue #821: GDScript now accepts single quoted as well as double quoted s...
Guy Rabiller
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-04-05
-HttpClient: ’Content-Length’ is added to httprequest if not provided in ...
Juan Linietsky
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-24
-moved script to modules
Juan Linietsky