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path: root/modules/gdscript/gd_tokenizer.cpp
AgeCommit message (Expand)Author
2017-11-15Allow underscores in GDScript numeric literalsBojidar Marinov
2017-11-12Add support for the TAU constant. Fixes #12094.Goutte
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-07-25Merge pull request #9731 from Xrayez/gdscript-completionRémi Verschelde
2017-07-25fix a regression (GDScript) from e00630bKarroffel
2017-07-25Update GDScript completion names for Pool*ArraysAndrii Doroshenko (Xrayez)
2017-07-23Make GDScript allow some keywords as identifiersBojidar Marinov
2017-05-27GDScript: Use "is" keyword for type checking.Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-01Add '$' to token namesSaggi Mizrahi
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-01-20made _ a special token in GDScriptkarroffel
2017-01-14Merge pull request #6845 from karroffel/masterJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-11pattern matching: implemented parserKarroffel
2017-01-08Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08-Fix bugs related to PoolVector crashesJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-13Adapt overlooked instances of zero-based column numbersPedro J. Estébanez
2016-10-10Make text column numbers one-basedPedro J. Estébanez
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
2016-08-27Adds enums to GDScriptBojidar Marinov
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-13Fix some comparisons between signed and unsigned integersJohan Manuel
2016-07-07Removed unused variables (first pass)Rémi Verschelde
2016-06-18correctly parse floats in scientific notationDennis Brakhane
2016-06-11gdscript tokenizer will dislike use of case, closes #4991Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-13Removed GDScript "function" keywordFranklin Sobrinho
2016-01-07Added missing onready token nameIgnacio Etcheverry
2016-01-02Added var2bytes and bytes2var to convet any variable to bytes and back. Close...Juan Linietsky
2016-01-02PI is now a built-in constant, fixes #2134Juan Linietsky
2016-01-02-properly handle newline in \ (line continuation) in gdscript, fixes #2112Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31small fixes to color8Juan Linietsky
2015-12-29-add breakpoint statement to ease with debugging, closes #3165reduz
2015-12-28- added 'onready' keyword to gdscript. Defers initialization of member variab...reduz
2015-11-23Remove unexpected GDScript built-in type aliaseseska
2015-08-07Add missing token name for signal. closes #2201neikeq
2015-08-04more debugger fixesJuan Linietsky
2015-06-27more code completion improvementsJuan Linietsky
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky