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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-03-28
Refactor GDScript/C# script templates logic to be editor-only
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
String: Add contains().
Anilforextra
2022-01-15
Improvments for SyntaxHighlighters
Paulb23
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-09-21
Improve GDScript Editor and Improve latency
Gordon MacPherson
2021-08-26
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-17
Remove underscore hacks
Max Hilbrunner
2021-08-16
Reorganise text editor settings
Paulb23
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-06
Highlight annotations in the GDScript syntax highlighter
Hugo Locurcio
2021-05-31
Rename the bundled text editor themes for consistency with themes
Hugo Locurcio
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-02-11
Improve resource load cache
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-26
Fix highlight color for class attributes that are also keywords
Lucas Van Mol
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-03
Switch from recursion to iterative for backfilling colour regions
Paulb23
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
Merge pull request #41459 from Paulb23/nested_color_regions
Rémi Verschelde
2020-08-22
Fix color region end key seach and start key order
Paulb23
2020-08-19
Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx.
SkyJJ
2020-08-19
Update POT generation to handle context and plurals
SkyJJ
2020-08-08
Fix colour region continuation over blank lines, issue 41120
Paulb23
2020-07-20
New GDScript tokenizer and parser
George Marques
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-05
Change translation parser plugin API to parse_file()
SkyJJ
2020-07-02
Add translation parser plugin support
SkyJJ
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-02
Tweak the default function definition color when using a dark theme
Hugo Locurcio
2019-09-28
Highlight singletons and class_names in GDScript
Bojidar Marinov
2019-07-08
Use base `Color()` constructors instead of `Color::html()`
Hugo Locurcio
2019-05-29
Merge pull request #28416 from JellyWX/binary-literals
Rémi Verschelde
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
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