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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-08-29
Follow-up fixes to number highlighting
VolTer
2022-08-29
Merge pull request #65003 from MewPurPur/fix-number-coloring
Rémi Verschelde
2022-08-29
Fix number highlighting
VolTer
2022-08-28
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-27
Merge pull request #64651 from MewPurPur/fix-globalfunc-highlighting
Rémi Verschelde
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-25
Added highlighting color for GDScript and GlobalScope functions
VolTer
2022-08-25
Tweaked StringName highlighting color
VolTer
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-19
Merge pull request #63326 from MewPurPur/binary-highlighting-fix
Max Hilbrunner
2022-08-14
Improve binary operator highlighting
VolTer
2022-07-31
Improve script editor's light theme syntax colors for better readability
Hugo Locurcio
2022-07-19
Highlight ^NodePath and &StringName differently
kobewi
2022-06-16
Fix EditorScenePostImport templates for C#
Raul Santos
2022-06-15
Merge pull request #61486 from jtnicholl/import_script_templates
Rémi Verschelde
2022-06-15
Add script templates for EditorScenePostImport
Jonathan Nicholl
2022-05-27
GDScript: Support `%` in shorthand for `get_node`
George Marques
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-03-28
Refactor GDScript/C# script templates logic to be editor-only
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-04
String: Add contains().
Anilforextra
2022-01-15
Improvments for SyntaxHighlighters
Paulb23
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-09-21
Improve GDScript Editor and Improve latency
Gordon MacPherson
2021-08-26
Use OrderedHashMap for autoloads to preserve order
Lyuma
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-17
Remove underscore hacks
Max Hilbrunner
2021-08-16
Reorganise text editor settings
Paulb23
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-06
Highlight annotations in the GDScript syntax highlighter
Hugo Locurcio
2021-05-31
Rename the bundled text editor themes for consistency with themes
Hugo Locurcio
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-02-11
Improve resource load cache
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-26
Fix highlight color for class attributes that are also keywords
Lucas Van Mol
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-03
Switch from recursion to iterative for backfilling colour regions
Paulb23
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
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