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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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gdnavigation
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navigation_mesh_generator.cpp
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Author
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-08
Use box size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-05
Rename CubeMesh BoxMesh
Marcel Admiraal
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania