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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-04-08
Fix crash on importing empty .fbx file
Lyuma
2021-04-07
Merge pull request #46877 from W4RH4WK/always-dynamically-allocate-property-t...
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-default-member-init`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-03-29
FBX: Fix first bone getting unnecessary '_1' suffix
Rémi Verschelde
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-22
Improved 3D Scene Importer
Juan Linietsky
2021-03-21
Merge pull request #47194 from W4RH4WK/fbx-normalize-rotations
Rémi Verschelde
2021-03-20
FBX Import: Check bone map access for valid cluster target node id
Alex Hirsch
2021-03-20
FBX Import: Normalize rotation quaternions
Alex Hirsch
2021-03-10
Always dynamically allocate PropertyTable
Alex Hirsch
2021-01-26
Fix zero scaling and material mappings being mapped to wrong fields
Gordon MacPherson
2021-01-12
Update PolyPartition / Triangulator library
Aaron Franke
2021-01-05
Preliminary Blender FBX support [4.0]
Gordon MacPherson
2021-01-04
doc: Sync classref with current source
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
FBX: Clarify outdated format error
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Update FBX because of changes in the core api.
K. S. Ernest (iFire) Lee
2020-12-23
Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464
Gordon MacPherson