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2021-04-07Merge pull request #46877 from W4RH4WK/always-dynamically-allocate-property-t...Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-default-member-init`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-03-29FBX: Fix first bone getting unnecessary '_1' suffixRémi Verschelde
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-03-21Merge pull request #47194 from W4RH4WK/fbx-normalize-rotationsRémi Verschelde
2021-03-20FBX Import: Check bone map access for valid cluster target node idAlex Hirsch
2021-03-20FBX Import: Normalize rotation quaternionsAlex Hirsch
2021-03-10Always dynamically allocate PropertyTableAlex Hirsch
2021-01-26Fix zero scaling and material mappings being mapped to wrong fieldsGordon MacPherson
2021-01-12Update PolyPartition / Triangulator libraryAaron Franke
2021-01-05Preliminary Blender FBX support [4.0]Gordon MacPherson
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-29FBX: Clarify outdated format errorRémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-23Update FBX because of changes in the core api.K. S. Ernest (iFire) Lee
2020-12-23Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464Gordon MacPherson