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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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soft_body_bullet.h
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Author
2022-03-09
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-01
Remove scene code in physics servers
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-07-27
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-06-24
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-07
Optimitzed area overlap checks
Andrea Catania
2018-07-23
Implemented Soft body
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-04
Bullet physics engine implementation
AndreaCatania