Age | Commit message (Expand) | Author |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-01 | Fix shape index in multiple physics queries with Bullet | PouleyKetchoupp |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-07-19 | One-directional collision layer check for rigid bodies and soft bodies | PouleyKetchoupp |
2021-07-19 | Ensure KinematicBodies only interact with other Bodies with matching mask. | Marcel Admiraal |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-07-27 | Revert "Allow Area2D and 3D mouse events without a collision layer" | Rémi Verschelde |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-02-19 | Fix RayShape collision when used with a KinematicBody (Bullet Physics) | Daniel Rakos |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-22 | `GodotRestInfoContactResultCallback::addSingleResult` now returns normal | Daniel Abbott |
2018-11-26 | Add more max-checking to physics queries | Florian Jung |
2018-09-16 | Add null check in godot result callback | muiroc |
2018-09-06 | Fixing trimesh precision | Andrea Catania |
2018-08-21 | Added ray / shape / point / motion / rest cast exclusion of area and or body | Andrea Catania |
2018-08-20 | Merge pull request #20908 from AndreaCatania/kiSlope | Juan Linietsky |
2018-08-19 | Bullet picking will now ignore objects without input_ray_pickable | John Teasdale |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania |
2018-05-07 | Implemented ragdoll | AndreaCatania |
2018-04-12 | Removed useless check | Andrea Catania |
2018-04-04 | Corrected physics query max result checking | Andrea Catania |
2018-04-04 | Fixed kinematic sliding on trimesh | Andrea Catania |
2018-02-25 | Fixed kinematic char sliding | Andrea Catania |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-23 | Fixed intersect_shape crash, closes #13697 | AndreaCatania |
2017-11-19 | Fixed kinematic movement on concave shape | AndreaCatania |
2017-11-07 | Rewritten kinematic system | AndreaCatania |
2017-11-04 | Bullet physics engine implementation | AndreaCatania |