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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
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godot_result_callbacks.cpp
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Author
2022-03-09
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-01
Fix shape index in multiple physics queries with Bullet
PouleyKetchoupp
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-10
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-19
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-22
`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
Daniel Abbott
2018-11-26
Add more max-checking to physics queries
Florian Jung
2018-09-16
Add null check in godot result callback
muiroc
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-20
Merge pull request #20908 from AndreaCatania/kiSlope
Juan Linietsky
2018-08-19
Bullet picking will now ignore objects without input_ray_pickable
John Teasdale
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-05-07
Implemented ragdoll
AndreaCatania
2018-04-12
Removed useless check
Andrea Catania
2018-04-04
Corrected physics query max result checking
Andrea Catania
2018-04-04
Fixed kinematic sliding on trimesh
Andrea Catania
2018-02-25
Fixed kinematic char sliding
Andrea Catania
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed intersect_shape crash, closes #13697
AndreaCatania
2017-11-19
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania