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path: root/modules/bullet/godot_result_callbacks.cpp
AgeCommit message (Expand)Author
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-02-19Fix RayShape collision when used with a KinematicBody (Bullet Physics)Daniel Rakos
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-22`GodotRestInfoContactResultCallback::addSingleResult` now returns normalDaniel Abbott
2018-11-26Add more max-checking to physics queriesFlorian Jung
2018-09-16Add null check in godot result callbackmuiroc
2018-09-06Fixing trimesh precisionAndrea Catania
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-08-20Merge pull request #20908 from AndreaCatania/kiSlopeJuan Linietsky
2018-08-19Bullet picking will now ignore objects without input_ray_pickableJohn Teasdale
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
2018-05-07Implemented ragdollAndreaCatania
2018-04-12Removed useless checkAndrea Catania
2018-04-04Corrected physics query max result checkingAndrea Catania
2018-04-04Fixed kinematic sliding on trimeshAndrea Catania
2018-02-25Fixed kinematic char slidingAndrea Catania
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-23Fixed intersect_shape crash, closes #13697AndreaCatania
2017-11-19Fixed kinematic movement on concave shapeAndreaCatania
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania