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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
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godot_result_callbacks.cpp
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Author
2019-02-19
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
Daniel Rakos
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-22
`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
Daniel Abbott
2018-11-26
Add more max-checking to physics queries
Florian Jung
2018-09-16
Add null check in godot result callback
muiroc
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-20
Merge pull request #20908 from AndreaCatania/kiSlope
Juan Linietsky
2018-08-19
Bullet picking will now ignore objects without input_ray_pickable
John Teasdale
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-05-07
Implemented ragdoll
AndreaCatania
2018-04-12
Removed useless check
Andrea Catania
2018-04-04
Corrected physics query max result checking
Andrea Catania
2018-04-04
Fixed kinematic sliding on trimesh
Andrea Catania
2018-02-25
Fixed kinematic char sliding
Andrea Catania
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed intersect_shape crash, closes #13697
AndreaCatania
2017-11-19
Fixed kinematic movement on concave shape
AndreaCatania
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania