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path: root/editor/spatial_editor_gizmos.h
AgeCommit message (Expand)Author
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde