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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
editor
/
spatial_editor_gizmos.h
Age
Commit message (
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Author
2018-02-14
ParticlesGizmo solid box now follows actual visibility_aabb position.
JFonS
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed joint gizmos orientations
AndreaCatania
2017-12-14
-Add lightmapper
Juan Linietsky
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-09-20
Box selection for MeshInstances and subscene nodes.
SaracenOne
2017-08-28
Highlight currently selected gizmo.
Daniel J. Ramirez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
-Massive clean up to gizmos
Juan Linietsky
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-06-16
Godot 3.0 primitives as resources for use with MeshInstance
BastiaanOlij
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde