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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
editor
/
plugins
/
root_motion_editor_plugin.h
Age
Commit message (
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Author
2023-01-31
Use `PropertyUsageFlags` enum in parse_property
Raul Santos
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-11
Use forward-declarations in EditorPlugin where possible
trollodel
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-06-26
-Add root motion support in AnimationTree.
Juan Linietsky