Age | Commit message (Expand) | Author |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke |
2020-07-24 | Fix TTR misuse | SkyJJ |
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r... | Stijn Hinlopen |
2020-07-11 | Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make t... | Michael Alexsander |
2020-07-04 | Rewrite extracting animation name. | Stijn Hinlopen |
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio |
2020-06-19 | Autofilled path gets set properly on animation subresources | Sl3dge78 |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-29 | Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improve... | Rémi Verschelde |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde |
2020-04-10 | Allow to rename animation just after it was duplicated & show animation name ... | Dominik 'dreamsComeTrue' Jasiński |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde |
2020-02-28 | Signals: Fix signals error prints for the new signal system | Mateo Dev .59 |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg |
2020-02-23 | Signals: Fix invalid connections to missing callbacks | Rémi Verschelde |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-01-13 | Animation editor: Set resource name when duplicating | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu |
2019-12-10 | Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers | Rémi Verschelde |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-12-01 | Fixed errors in AnimationPlayerEditor when switching current_animation in the... | PouleyKetchoupp |
2019-10-03 | Fix potential crash in AnimationPlayer. | Relintai |
2019-10-03 | Fix crash in #32473. (Automatically seek timeline in selected animation) | Relintai |
2019-10-01 | Automatically seek timeline in selected animation | Tomasz Chabora |
2019-09-25 | Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it | Michael Alexsander Silva Dias |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde |
2019-09-25 | Added some obvious errors explanations | qarmin |
2019-09-19 | Merge pull request #31964 from nekomatata/fix-animation-player-error | Rémi Verschelde |
2019-09-04 | Fixed switching back to animation player editor with no animation to select | PouleyKetchoupp |
2019-09-04 | Add informational messages to various editors | Michael Alexsander Silva Dias |
2019-09-02 | Implement precise snapping in the animation editor | Hugo Locurcio |
2019-08-06 | Tweak range steps in the animation editor | Hugo Locurcio |
2019-08-06 | Improve snapping in the animation editor | Hugo Locurcio |