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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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plugins
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animation_player_editor_plugin.cpp
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Author
2021-09-14
Fix 3D Onion skinning missing
Kerrad Yanis
2021-08-25
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
JFonS
2021-08-23
Allow to load multiple animations at once
Tomasz Chabora
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-29
Name new resource files with `snake_case`
foxydevloper
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-07-04
Clean up Tree
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-05-23
Merge pull request #40397 from KoBeWi/silent_seeker
Rémi Verschelde
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-28
Rename Texture.get_data() to get_image()
Marcel Admiraal
2021-03-21
Allow to move timeline without moving animation
Tomasz Chabora
2021-02-18
Reorganize Project Settings
reduz
2021-02-10
Removed _change_notify
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-24
Fix TTR misuse
SkyJJ
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-11
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make t...
Michael Alexsander
2020-07-04
Rewrite extracting animation name.
Stijn Hinlopen
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-19
Autofilled path gets set properly on animation subresources
Sl3dge78
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improve...
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-10
Allow to rename animation just after it was duplicated & show animation name ...
Dominik 'dreamsComeTrue' Jasiński
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
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