Age | Commit message (Expand) | Author |
2021-09-23 | Construct values only when necessary. | Anilforextra |
2021-09-14 | Fix 3D Onion skinning missing | Kerrad Yanis |
2021-08-25 | Merge pull request #51821 from Calinou/builtin-shaders-add-comments | JFonS |
2021-08-23 | Allow to load multiple animations at once | Tomasz Chabora |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-18 | Add comments at the top of each built-in shader to ease debugging | Hugo Locurcio |
2021-08-10 | Use Key enum instead of plain integers | Aaron Franke |
2021-07-29 | Name new resource files with `snake_case` | foxydevloper |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde |
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-04 | Clean up Tree | reduz |
2021-06-28 | Implement Tree's internal minimum width calculation | Gilles Roudière |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-16 | Documentation search fixes | Gregory Basile |
2021-05-23 | Merge pull request #40397 from KoBeWi/silent_seeker | Rémi Verschelde |
2021-05-07 | Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit... | Lightning_A |
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut |
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal |
2021-03-21 | Allow to move timeline without moving animation | Tomasz Chabora |
2021-02-18 | Reorganize Project Settings | reduz |
2021-02-10 | Removed _change_notify | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez |
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal |
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to us... | bruvzg |
2020-11-23 | Implement new shortcuts system. | Eric M |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke |
2020-07-24 | Fix TTR misuse | SkyJJ |
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r... | Stijn Hinlopen |
2020-07-11 | Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make t... | Michael Alexsander |
2020-07-04 | Rewrite extracting animation name. | Stijn Hinlopen |
2020-07-03 | Remove String::find_last (same as rfind) | Stijn Hinlopen |
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio |
2020-06-19 | Autofilled path gets set properly on animation subresources | Sl3dge78 |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-29 | Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improve... | Rémi Verschelde |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde |
2020-04-10 | Allow to rename animation just after it was duplicated & show animation name ... | Dominik 'dreamsComeTrue' Jasiński |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |