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path: root/editor/plugins/animation_player_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-04-12Disable Open in Inspector when there is no animationHaoyu Qiu
2022-04-11Implement Animation Librariesreduz
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg
2022-03-12Allow negative indexes in ItemList and PopupMenukobewi
2022-03-11Remove unused code in `AnimationPlayerEditor::_update_animation_list_icons()`Haoyu Qiu
2022-03-10Fix some Animation panel icons not updating after theme changeHaoyu Qiu
2022-03-05Fix animation resource name after duplicationHaoyu Qiu
2022-02-16Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
2022-02-14Merge pull request #57306 from trollodel/remove_editornode_paramRémi Verschelde
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-14Make duplicate animation prompt for new nameHaoyu Qiu
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-04String: Add contains().Anilforextra
2022-01-21Fixed target which connected animation player, follow up #55066Silc 'Tokage' Renew
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-19[Editor] Move some animation specific keying logic out of inspector.Fabio Alessandrelli
2022-01-04Add option to paste animation as duplicateTomasz Chabora
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-06Add a constant StringName for RESET animationkobewi
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-10-04Fix some leftover references to idle_framekobewi
2021-09-23Construct values only when necessary.Anilforextra
2021-09-14Fix 3D Onion skinning missingKerrad Yanis
2021-08-25Merge pull request #51821 from Calinou/builtin-shaders-add-commentsJFonS
2021-08-23Allow to load multiple animations at onceTomasz Chabora
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-18Add comments at the top of each built-in shader to ease debuggingHugo Locurcio
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-07-29Name new resource files with `snake_case`foxydevloper
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-18Optimize StringName usagereduz
2021-07-04Clean up Treereduz
2021-06-28Implement Tree's internal minimum width calculationGilles Roudière
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-16Documentation search fixesGregory Basile
2021-05-23Merge pull request #40397 from KoBeWi/silent_seekerRémi Verschelde
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A
2021-04-05Fix crashes in *_input functionsRafał Mikrut