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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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animation_player_editor_plugin.cpp
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Author
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-05
Fix global AnimationLibrary name validation
Haoyu Qiu
2022-04-19
Fix AnimationLibrary name validation
Haoyu Qiu
2022-04-12
Disable Open in Inspector when there is no animation
Haoyu Qiu
2022-04-11
Implement Animation Libraries
reduz
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-11
Remove unused code in `AnimationPlayerEditor::_update_animation_list_icons()`
Haoyu Qiu
2022-03-10
Fix some Animation panel icons not updating after theme change
Haoyu Qiu
2022-03-05
Fix animation resource name after duplication
Haoyu Qiu
2022-02-16
Update if == NOTIFICATION_* to switch statements to match coding style
megalobyte
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Merge pull request #57306 from trollodel/remove_editornode_param
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
Make duplicate animation prompt for new name
Haoyu Qiu
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-04
String: Add contains().
Anilforextra
2022-01-21
Fixed target which connected animation player, follow up #55066
Silc 'Tokage' Renew
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-19
[Editor] Move some animation specific keying logic out of inspector.
Fabio Alessandrelli
2022-01-04
Add option to paste animation as duplicate
Tomasz Chabora
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Add a constant StringName for RESET animation
kobewi
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-04
Fix some leftover references to idle_frame
kobewi
2021-09-23
Construct values only when necessary.
Anilforextra
2021-09-14
Fix 3D Onion skinning missing
Kerrad Yanis
2021-08-25
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
JFonS
2021-08-23
Allow to load multiple animations at once
Tomasz Chabora
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-18
Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-29
Name new resource files with `snake_case`
foxydevloper
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-18
Optimize StringName usage
reduz
2021-07-04
Clean up Tree
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
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