summaryrefslogtreecommitdiff
path: root/editor/plugins/animation_player_editor_plugin.cpp
AgeCommit message (Expand)Author
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-07-29Name new resource files with `snake_case`foxydevloper
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-18Optimize StringName usagereduz
2021-07-04Clean up Treereduz
2021-06-28Implement Tree's internal minimum width calculationGilles Roudière
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-16Documentation search fixesGregory Basile
2021-05-23Merge pull request #40397 from KoBeWi/silent_seekerRémi Verschelde
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-21Allow to move timeline without moving animationTomasz Chabora
2021-02-18Reorganize Project Settingsreduz
2021-02-10Removed _change_notifyreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-20Add animation reset track featurePedro J. Estébanez
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-11-28Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-23Implement new shortcuts system.Eric M
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-24Fix TTR misuseSkyJJ
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen
2020-07-11Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make t...Michael Alexsander
2020-07-04Rewrite extracting animation name.Stijn Hinlopen
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
2020-06-19Autofilled path gets set properly on animation subresourcesSl3dge78
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-29Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improve...Rémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-10Allow to rename animation just after it was duplicated & show animation name ...Dominik 'dreamsComeTrue' Jasiński
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky