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path: root/editor/plugins/animation_player_editor_plugin.cpp
AgeCommit message (Expand)Author
2022-02-04String: Add contains().Anilforextra
2022-01-21Fixed target which connected animation player, follow up #55066Silc 'Tokage' Renew
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-19[Editor] Move some animation specific keying logic out of inspector.Fabio Alessandrelli
2022-01-04Add option to paste animation as duplicateTomasz Chabora
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-06Add a constant StringName for RESET animationkobewi
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-10-04Fix some leftover references to idle_framekobewi
2021-09-23Construct values only when necessary.Anilforextra
2021-09-14Fix 3D Onion skinning missingKerrad Yanis
2021-08-25Merge pull request #51821 from Calinou/builtin-shaders-add-commentsJFonS
2021-08-23Allow to load multiple animations at onceTomasz Chabora
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-18Add comments at the top of each built-in shader to ease debuggingHugo Locurcio
2021-08-10Use Key enum instead of plain integersAaron Franke
2021-07-29Name new resource files with `snake_case`foxydevloper
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20Merge pull request #50605 from Calinou/tweak-shader-code-styleRémi Verschelde
2021-07-19Use C++11 raw literals for shader code to improve readabilityHugo Locurcio
2021-07-18Optimize StringName usagereduz
2021-07-04Clean up Treereduz
2021-06-28Implement Tree's internal minimum width calculationGilles Roudière
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-16Documentation search fixesGregory Basile
2021-05-23Merge pull request #40397 from KoBeWi/silent_seekerRémi Verschelde
2021-05-07Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...Lightning_A
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-21Allow to move timeline without moving animationTomasz Chabora
2021-02-18Reorganize Project Settingsreduz
2021-02-10Removed _change_notifyreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-20Add animation reset track featurePedro J. Estébanez
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-11-28Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-reworkRémi Verschelde
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-23Implement new shortcuts system.Eric M
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-24Fix TTR misuseSkyJJ