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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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node_3d_editor_gizmos.h
Age
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Author
2021-07-23
Node3D gizmo improvements
jfons
2021-06-16
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-05
Rename GI Classes
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-23
Implement occlusion culling
jfons
2021-02-24
Allow CollisionObject3D to show collision shape meshes
trollodel
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-04
Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name"
Aaron Franke
2020-10-09
Implement GPU Particle Collisions
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
New lightmapper
Juan Linietsky
2020-04-21
Update Joint gizmos automatically
jfons
2020-04-14
Implement decals
Juan Linietsky
2020-04-07
Rename all gizmo classes, using the 4.0 node names.
jfons
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde