Age | Commit message (Expand) | Author |
2020-12-22 | Add exporting glTF2. | K. S. Ernest (iFire) Lee |
2020-12-13 | Rework Mesh handling on scene importing. | reduz |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal |
2020-01-11 | Add option to apply an offset to obj mesh import | Bastiaan Olij |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-09-25 | Added some obvious errors explanations | qarmin |
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily |
2019-06-20 | Fix always true/false values | qarmin |
2019-02-26 | -Properly handle missing ETC support on export | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-27 | Make error more explicit when OBJ/MTL files are missing | Rémi Verschelde |
2018-09-16 | Check for absolute paths in OBJ loader | cyclopsian |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-07-29 | Add support for line continuations (wtf) in obj format, fixes #7974 | Juan Linietsky |
2018-06-30 | -Fixes to OBJ importer, option to disable optimization | Juan Linietsky |
2018-02-12 | Add import option "scale_mesh" to obj file importer | ShyRed |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Exposed EditorSceneImporter to script. Added APIs to use intermediate convert... | Juan Linietsky |
2017-11-25 | -Fixed height fog (was broken) | Juan Linietsky |
2017-11-19 | Fix import obj as scene. | Daniel J. Ramirez |
2017-09-29 | Restored ability to import OBJ files as meshes directly. Finally closes #9445. | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-29 | Few small GI Probe fixes | Juan Linietsky |
2017-07-21 | OBJ Importer: Fix relative path materials. | Andreas Haas |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg |
2017-06-16 | Complete changing of resource extensions | George Marques |
2017-06-15 | Rename Godot-specific resource extensions | George Marques |
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-05-02 | support obj with negative indices | PanPan |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |