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path: root/editor/import/resource_importer_obj.cpp
AgeCommit message (Expand)Author
2023-04-24Fix OBJ mesh importer smoothing handlingkleonc
2023-01-19Avoid importing MSVC obj filesMario Liebisch
2023-01-16obj: Avoid empty names and meshesrsjtdrjgfuzkfg
2023-01-07Mark OBJ vertex colors sRGB in materials (only if has vertex colors)scurest
2023-01-07Add vertex color support to OBJ importerscurest
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-11-29Add trimming option to cut un-keyed timeline before first key in gltfSilc Renew
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-07-29Swap arguments of ResourceSaver.save()kobewi
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-13Import scenes as AnimationLibraryreduz
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-01-05options dict is now passed to _import_scene.K. S. Ernest (iFire) Lee
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-14Add path to functions that return iporter optionsreduz
2021-11-06Prevent obj importer from printing misleading errorBrian Semrau
2021-10-28Remove node_hrcr hackkobewi
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-07-26Use Ref<T> references as iterators where relevantRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-11Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-ioRémi Verschelde
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-03Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-03-22Improved 3D Scene ImporterJuan Linietsky
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-22Add exporting glTF2.K. S. Ernest (iFire) Lee
2020-12-13Rework Mesh handling on scene importing.reduz
2020-12-02Refactored Mesh internals and formats.reduz
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-01-11Add option to apply an offset to obj mesh importBastiaan Olij
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-06-20Fix always true/false valuesqarmin
2019-02-26-Properly handle missing ETC support on exportJuan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-27Make error more explicit when OBJ/MTL files are missingRémi Verschelde
2018-09-16Check for absolute paths in OBJ loadercyclopsian