index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
import
/
resource_importer_obj.cpp
Age
Commit message (
Expand
)
Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-01-11
Add option to apply an offset to obj mesh import
Bastiaan Olij
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-06-20
Fix always true/false values
qarmin
2019-02-26
-Properly handle missing ETC support on export
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-27
Make error more explicit when OBJ/MTL files are missing
Rémi Verschelde
2018-09-16
Check for absolute paths in OBJ loader
cyclopsian
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-29
Add support for line continuations (wtf) in obj format, fixes #7974
Juan Linietsky
2018-06-30
-Fixes to OBJ importer, option to disable optimization
Juan Linietsky
2018-02-12
Add import option "scale_mesh" to obj file importer
ShyRed
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Exposed EditorSceneImporter to script. Added APIs to use intermediate convert...
Juan Linietsky
2017-11-25
-Fixed height fog (was broken)
Juan Linietsky
2017-11-19
Fix import obj as scene.
Daniel J. Ramirez
2017-09-29
Restored ability to import OBJ files as meshes directly. Finally closes #9445.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-29
Few small GI Probe fixes
Juan Linietsky
2017-07-21
OBJ Importer: Fix relative path materials.
Andreas Haas
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-16
Complete changing of resource extensions
George Marques
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-05-02
support obj with negative indices
PanPan
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde